Gear of War 4 uses Async, MGPU and Tiled Resources
PC Hardware and Components
Saw this posted over on OcUK forums:
Cool blog post about Async Compute in Warhammer Total War
Nice little summary of how they used Async Compute to squeeze out that little bit more performance.EDIT: I wish I didn't have to say this, but please don't turn this into an AMD/NVidia pissing match.
Pascal GTX 1080 Async Compute Explored
Although its not entirely up to AMDs Async support, I`m willing to bet its now very close with Pascal. More reasons to ditch Maxwell cards and get Pascal tooQuote:Last week, a report came out suggesting that Pascal may include improved asynchronous compute support. However, Nvidia also claime...
Directx 12 tiled resources and...
as above title saidcould you please explain me about that thing in simple way?what will give us the best gaming performance without losing graphical fidelity?and lastly just noticed on nvidia sitesonly titan x/980ti/980m/970m/965m will support optional directx 12 feature Conservative Ras...
I Built the Best PC I Could With the Resources I had, Interested in your Opinion.
I put it in video in which I also benchmarked Metro: Last Light and Total War: Rome 2 on it here is the video on its parts.
Need more RAM for 'tiled resources'?
i have read about DirectX 11.2 'tiled resources' feature... "Designed to allow a game to use both system RAM and graphics RAM to store textures, Leblond claimed that tiled resources will enable DirectX 11.2 games to vastly improve...
DirectX 11.2 Vram/Ram Question
Ok this seemed really interesting, i generally dont watch the vids as it all goes through one ear and out the other, and tends to be more marketing hype than anything. But this got my attention, as i play Oblivion, Skyrim and Total War, which all use large amounts of Vram (Skyrim especially ...
DirectX 11.2 for Windows 8.1 and Xbox One only
DX 11.2 supports the following features: - Tiled Resources- HLSL shader linking- Inbox HLSL compiler- GPU overlay support- DirectX tiled resources- Direct3D low-latency presentation API- DXGI Trim API and map default buffer- Frame buffer scaling- Multithreading with SurfaceIma...
Read responses in hexus.net